Portfolio

Work

19 projects across 9 companies — AI platforms, hardware startups, enterprise systems, games, and medical technology.

Showing 19 of 19 projects

Terminus — Distributed Compute Platform

Patented hardware platform that turns any computing device into a multi-tool — distributing compute, power, and memory across connected devices, with an embedded security chip for authenticated access control in medical and DoD environments.

2024 – Present View Project
EverQuest II — Chains of Eternity
Sony Online

Contract engineer on the Chains of Eternity expansion — built the adornment system XML export pipeline powering third-party fan sites, and contributed bug fixes during the expansion's November 2012 launch window.

2012 – 2012 View Project

Project Gridiron

Senior Unity3D Engineer

Gamecloud

Senior Unity3D engineer on a cross-platform sports title — responsible for gameplay systems, AI-driven play selection, responsive UI across a wide device footprint, and usability testing.

2013 – 2014 View Project
True Value Hub — Manufactoring Auto-Costing

Serving as Fractional CTO — driving 2x developer velocity in 90 days through structured AI adoption, MCP server integration, agentic workflow design, and engineering pipeline hardening.

2025 – Present View Project

The Grading Assistant

Founder / CTO / Lead Engineer

Foxteck

Founded and built an AI-powered grading platform for K-12 and higher ed — powered by Claude AI — that delivers gradebook-ready CSVs, class insights, and student critiques in minutes instead of hours.

2025 – Present View Project
IKIN

R&D proof-of-concept demos showcasing IKIN's holographic display capabilities — from interactive 3D objects to character animation — used to validate the platform and attract partners.

2022 – Present View Project
IKIN

Led a 3D scanning technology engagement with Estée Lauder, delivering volumetric capture capabilities for beauty tech applications.

2022 – 2023 View Project

Led R&D into diffusion-based video compression, achieving significant file size reductions while maintaining visual fidelity — directly addressing bandwidth constraints for real-time holographic and streaming delivery.

2023 – Present View Project

Built a generative AI platform using NeRF and computer vision to create audience-personalized advertising media — deployed across Formula 1 and Premier League football in partnership with Goaline Studios, Torqhub, and Videon.

2023 – Present View Project

Took the RYZ holographic device from alpha to shippable product — 20% BOM reduction, SDK architecture, Unity integration, and full manufacturing launch in Juárez, Mexico.

2022 – Present View Project
HIA — AI Medical Metahumans

HIA — AI Medical Metahumans

VP of Engineering / Product Director

HIA

Abandoned Unity, rebuilt the entire platform on the web, grew adoption 6x — and landed a partnership with WebMD by eliminating friction and achieving full HIPAA/SOC2 compliance.

2020 – 2022 View Project
Livestalk — Livestock Management Platform

Co-founded an AgTech SaaS startup using computer vision and drone integration to automate livestock inventory and preventive care — raising angel capital and achieving SOC2 compliance.

2018 – 2024 View Project
Star Citizen — Live Facial Capture Integration

Engineered the live facial capture SDK integration that brought real-time face tracking to Star Citizen — one of the most technically complex and ambitious MMOs ever built.

2018 – 2020 View Project

Faceware Studio & SDK

Lead of Engineering

Faceware

Rescued a product line buried in tech debt, rebuilt the core plugin suite from scratch, and engineered a live facial capture SDK that powered Star Citizen — one of the most complex MMOs ever built.

2016 – 2020 View Project
IBM Immersion Rooms

IBM Immersion Rooms

Engineer / Project Manager

IBM

Assisted installation and content creation for IBM's Austin immersion room — massive multi-screen environments powered by Oblong's gestural computing platform.

2014 – 2016 View Project

Watson X-Ray Visualization

Lead Engineer / Creative Technologist

IBM

Designed and built an interactive real-time visualization framework that pulled back the curtain on Watson AI — showing exactly how it breaks down language and reasons to answers.

2014 – 2016 View Project

Saitek FIP Flight Gauges

Lead Software Engineer

Madcatz

Built the SDK and firmware layer powering Saitek's Flight Instrument Panels — bringing real-time cockpit data to physical gauges and integrating them into a full flight sim hardware ecosystem alongside radios, yokes, throttles, and rudder pedals.

2011 – 2013 View Project

Combat Pilot MMO

Lead Software Engineer

Madcatz

Led a 5-engineer team to transform Microsoft Flight Simulator X into a fully featured combat MMO with real-time multiplayer, weapon physics, and custom mission frameworks.

2011 – 2013 View Project

F/A-18 Avionics Technician

Aviation Electronics Technician — Third Class Petty Officer (E-4)

US Navy

Maintained and repaired navigation and communication electronics for F/A-18 fighter jets at NAS Lemoore, serving aboard the USS Constellation (CV-64). Held a classified Secret security clearance and earned 2M certification for miniature electronic component repair.

2001 – 2006 View Project