Gamecloud 2013 – 2014

Project Gridiron

Senior Unity3D Engineer

Unity3D C# AI Gameplay Systems Mobile UI/UX Usability Testing Cross-Platform

Brought on as Senior Unity3D Engineer to build Project Gridiron, a cross-platform sports title targeting mass-market device distribution. Owned core gameplay systems end-to-end — from play mechanics to the AI logic that selected and sequenced plays dynamically based on in-game context, keeping matches feeling varied and reactive rather than scripted.

A significant portion of the engineering effort went into device fidelity — designing responsive UI layouts that maintained visual integrity and usability across a wide range of screen sizes and aspect ratios, from flagship phones to lower-spec tablets. This required careful separation of layout logic from gameplay logic and extensive real-device validation.

Conducted usability testing throughout development to surface friction points early, directly informing UI iteration and ensuring the experience remained accessible to a broad casual sports audience without sacrificing depth for core players.

Project Gridiron shipped in 2014.

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